

The codex tells you that the spiders are the demon’s physical forms in the our world, but I wish that they had at least made some demonic enemies to fight, because the game keeps talking about the demons and demonic hordes even though you hardly see any. The enemies are varied enough that they don’t become boring, but with all the mentions of demons, there aren’t a whole lot of demons in the game. The animations for Victor and enemies are very good and the effects look sharp, although there can be instances where there is too much on the screen at the same time, resulting in poor performance due to so many particle effects. The architecture remains consistent throughout the entire game, although the locales themselves are different enough that the game doesn’t become boring. Victor Vran‘s graphics fit with the Gothic monster theme with every area and locale fitting the setting the creators are trying to present. It’s a unique system that I think works well, and keeps you from being stuck on the same path for the entire game, and adds a lot of variety to the gameplay. It all adds up to a wide variety of ways you can build the same character and makes the game more interesting, because you have no idea what you’ll find in order to change your build, and you can make entirely new ways to play.

I went with a costume that gives you Overdrive when you land a critical hit, so I based my build around critical hits, but there are all kinds of ways you can build Victor - it adds a lot of variety to the game, even you’re playing as the same character.ĭestiny Cards specialize your build even more, with additional stats or abilities given to your character through equipping them. Costumes change the appearance of Victor and also change how you build your Overdrive meter, making your build based around what costume you’re wearing. Victor Vran has no class system - instead, costumes become your replacement for classes. You also have access to Demon Powers ultimate abilities that are usable once you fill your Overdrive meter, which is increased through different criteria.
